May 30 Release Notes


 * Integrated the administration UI and all underlying systems accessible through the main menu when you are connected to a server.
 * Next week will introduce a public game mode/map change voting UI.
 * Separated server configurations to manage multiple game server instances per server.
 * Improved UI on very small resolutions (though we recommend to use native resolution and instead reduced the screen percentage quality settings).
 * Further improved jump animations.
 * Improved 3rd person weapon holding animations.
 * Improved 3rd person weapon reload animations.
 * Minor modifications to the HUD and overall UI.
 * Included a bold version of our font to use where suitable.
 * Notification messages now emits a smoke effect.
 * Improved the character ragdoll physics.
 * Added a countdown timer at the beginning of matches.
 * Replaced the background landscape from the Confrontation map.
 * Further implemented new weapon skins (still a work in progress).
 * Replaced prototype scope for sniper_01 with a newer version.
 * Fixed an issue with the game crashing when switching weapons.
 * Fixed an issue with the game crashing when planting the bomb in the
 * Demolition game mode.
 * The server browser now shows the game’s map rotation.
 * Administrators are now able to set a password on their server.
 * Various performance optimizations.