May 22 Release Notes


 * Substantial performance improvements across the game.
 * Added new character jumping blended animations.
 * Added character leaning left and right based on the speed and rotation angle to further increase the natural motion feeling.
 * Improved the character holding weapon animations when looking up and down (still a work in progress).
 * Characters now lean forward and backward through the animation controller.
 * Added LOD for scopes.
 * Updated almost all weapon textures and shaders to support the upcoming weapon skin system (not yet visible excluding freezegun_02).
 * The loadout menu now allows you to attach scopes on almost all weapons.
 * Added LOD for all characters.
 * Updated all reload animations to fit the new character animation system.
 * Fixed Scope_02 not completely in center.
 * Fixed Beam UI icon issue.
 * Updated the clanmap bottom menu (temporary colors).
 * Added new key binding to instant switch to previous weapon (default Q).
 * After throwing a grenade, the previously used weapon will now be reselected.
 * You will now see the crosshair hit cross when hitting someone while zoomed in with the scope.
 * Changed binding key button text color.
 * Rebaked clanmap lights causing the “rebuild light” red message.
 * Fixed server crash caused by the demolition game mode.
 * Added the ability to turn on or off Ambient Occlusion (AO) in the quality settings.
 * Fixed an issue in Freeze Tag when a frozen player disconnects, his entity is not removed from the game causing the round to never end.