May 5 Release Notes


 * Added a new weapon loadout selection menu (still requires some work).
 * New weapon loadout HUD shows weapon ammo and added ability to bind weapon slots to any button.
 * Fixed server bug preventing new players to join (the loading used to bring you back to the clanmap when it happened).
 * Fixed an issue with UDH votes and submissions not submitting changes properly.
 * Added new Mine item used by the Shadow class.
 * Removed Little Cookie from map rotation (its designed for 2v2 normally and often ended up with 7v7. Next update will include a map and game mode voting system).
 * Removed Deathmatch and Team Deatchmatch from default server rotations.
 * Player names are now showing properly in all game modes (it is still missing names for frozen players in FT game mode)
 * Replaced bomb navigation icons "1" and "2" into "A" and "B" to match the voice announcement.
 * Dropping weapons now looks smoother.
 * Added LODs for many environment meshes.
 * Changed main menu look and feel.
 * Added depth of field effect when entering in UI both in game and in the clan map.
 * Removed elevator from BP3 map until we implement the elevator properly.
 * Added missing icon for MachineGun_04.
 * Added different impact decals for different surface types.
 * You no longer have to press "Ready" to play the next map, it will now load automatically.
 * Reduced the rifle_01 blue disc glowing effect.
 * Added quality setting to disable grain.
 * Added a smarter way to spawn players to prevent enemies to spawn next to each other.
 * Fixed radar to showing names.
 * Fixed navigation radar not showing frozen team mates in the Freeze Tag game mode.
 * Replaced plants in Map5.
 * Fixed bullets colliding with plants in the Confrontation map.